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	<title>Max Did It &#187; Coding</title>
	<link>http://www.max-did-it.com</link>
	<description>Game Design, Coding, Graphics and Audio</description>
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		<title>Generate Procedural Motor Sounds in Flash</title>
		<description><![CDATA[To view the flash content, please go to <a href="http://www.max-did-it.com/index.php/2013/04/18/generate-procedural-motor-sounds-in-flash/">Generate Procedural Motor Sounds in Flash</a><br /><br /><p>When developing a racing game like Rubberband Racing, you will need decent motor sounds. Driving a silent car just feels weird (Maybe it won&#8217;t 50 years from now?). If I had a loop of a car engine, I could then change the volume and the pitch of the sound dynamically depending on the velocity of [...]</p><p>The post <a href="http://www.max-did-it.com/index.php/2013/04/18/generate-procedural-motor-sounds-in-flash/">Generate Procedural Motor Sounds in Flash</a> appeared first on <a href="http://www.max-did-it.com">Max Did It</a>.</p>]]></description>
		<link>http://www.max-did-it.com/index.php/2013/04/18/generate-procedural-motor-sounds-in-flash/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=generate-procedural-motor-sounds-in-flash</link>
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		<title>Rendering Silhouettes for Concealed Objects</title>
		<description><![CDATA[<p>If you are creating a 3D game which gameplay requires the player to know the exact position of the character, then you have to think about what to do when the model is behind other objects. You can either test whether the 3D object is occluded by other objects and then make the objects where [...]</p><p>The post <a href="http://www.max-did-it.com/index.php/2013/02/25/rendering-silhouettes-for-concealed-objects/">Rendering Silhouettes for Concealed Objects</a> appeared first on <a href="http://www.max-did-it.com">Max Did It</a>.</p>]]></description>
		<link>http://www.max-did-it.com/index.php/2013/02/25/rendering-silhouettes-for-concealed-objects/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rendering-silhouettes-for-concealed-objects</link>
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		<title>Testing Rubberband Racing on Android Devices</title>
		<description><![CDATA[<p>Even though I am currently concentrating on developing and optimizing Rubberband Racing for desktop browsers, publishing it to mobile devices is an interesting option that I like to keep in mind. Before I worked as an independent developer, one of my assignments was to test how fluent Flash games that have been ported to mobile [...]</p><p>The post <a href="http://www.max-did-it.com/index.php/2013/02/06/testing-rubberband-racing-on-android-devices/">Testing Rubberband Racing on Android Devices</a> appeared first on <a href="http://www.max-did-it.com">Max Did It</a>.</p>]]></description>
		<link>http://www.max-did-it.com/index.php/2013/02/06/testing-rubberband-racing-on-android-devices/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=testing-rubberband-racing-on-android-devices</link>
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		<title>Asymmetric Encryption with Flash and PHP</title>
		<description><![CDATA[<p>I have recently delved into the topic of encryption, since I wanted to send encrypted data from a Flash application to a PHP script. I had to implement this manually since I didn&#8217;t have the option of using HTTPS on my web space. In this article, I describe how to generate an asymmetric encryption key [...]</p><p>The post <a href="http://www.max-did-it.com/index.php/2012/11/19/asymmetric-encryption-with-flash-and-php/">Asymmetric Encryption with Flash and PHP</a> appeared first on <a href="http://www.max-did-it.com">Max Did It</a>.</p>]]></description>
		<link>http://www.max-did-it.com/index.php/2012/11/19/asymmetric-encryption-with-flash-and-php/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=asymmetric-encryption-with-flash-and-php</link>
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	<item>
		<title>Testing Google Ads In Flash</title>
		<description><![CDATA[To view the flash content, please go to <a href="http://www.max-did-it.com/index.php/2012/10/30/testing-google-ads-in-flash/">Testing Google Ads In Flash</a><br /><br /><p>I plan to pay my bills with the games I create as soon as possible. The first experiment I&#8217;m conducting in that regard is displaying advertisements within my games. Is that a viable source of income for what I&#8217;m doing? What amounts of money can I expect to earn with ads? Will I be able [...]</p><p>The post <a href="http://www.max-did-it.com/index.php/2012/10/30/testing-google-ads-in-flash/">Testing Google Ads In Flash</a> appeared first on <a href="http://www.max-did-it.com">Max Did It</a>.</p>]]></description>
		<link>http://www.max-did-it.com/index.php/2012/10/30/testing-google-ads-in-flash/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=testing-google-ads-in-flash</link>
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		<title>Hitting a Dead End with Facebook and Flash</title>
		<description><![CDATA[<p>I have made good progress the last couple of days. I learned a lot, and I got a lot of classes and neat features done. Too bad I won&#8217;t be able to use any of them in my upcoming game. I managed to create a working implementation of the Facebook Connect button in Flash. And [...]</p><p>The post <a href="http://www.max-did-it.com/index.php/2012/10/28/dead-end-facebook-and-flash/">Hitting a Dead End with Facebook and Flash</a> appeared first on <a href="http://www.max-did-it.com">Max Did It</a>.</p>]]></description>
		<link>http://www.max-did-it.com/index.php/2012/10/28/dead-end-facebook-and-flash/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dead-end-facebook-and-flash</link>
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		<title>Inheriting From Ivy XML Files</title>
		<description><![CDATA[<p>I have now talked about how you can publish artifacts to your local repository and how Ivy resolves dependencies for your project. As mentioned, Ivy uses the ivy.xml to know what files and libraries your project depends on. Ivy tries to retrieve these and will copy them into your project folder. In another post, I [...]</p><p>The post <a href="http://www.max-did-it.com/index.php/2012/10/05/inheriting-from-ivy-xml-files/">Inheriting From Ivy XML Files</a> appeared first on <a href="http://www.max-did-it.com">Max Did It</a>.</p>]]></description>
		<link>http://www.max-did-it.com/index.php/2012/10/05/inheriting-from-ivy-xml-files/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=inheriting-from-ivy-xml-files</link>
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		<title>Resolve Dependencies With Ivy</title>
		<description><![CDATA[<p>In my last post, I wrote about how you can use Apache Ivy to automatically store your compiled components and libraries in a local repository. Now, why should you even do that? What&#8217;s the point? The point is, that now you can use Ivy to automatically copy the libraries you need into your project&#8217;s folder [...]</p><p>The post <a href="http://www.max-did-it.com/index.php/2012/09/29/resolve-dependencies-with-ivy/">Resolve Dependencies With Ivy</a> appeared first on <a href="http://www.max-did-it.com">Max Did It</a>.</p>]]></description>
		<link>http://www.max-did-it.com/index.php/2012/09/29/resolve-dependencies-with-ivy/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=resolve-dependencies-with-ivy</link>
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		<title>Committing Artifacts with Ivy</title>
		<description><![CDATA[<p>In my last post, I talked about the build automatisation tool Apache Ant. Ant originated as a tool for Java developers and has been succeeded by Maven, which provides many nice features like dependency management. Imagine you wouldn&#8217;t have to download and copy any libraries into your project path and configure the classpath every time [...]</p><p>The post <a href="http://www.max-did-it.com/index.php/2012/09/27/dependency-management-for-actionscript-projects-with-ivy/">Committing Artifacts with Ivy</a> appeared first on <a href="http://www.max-did-it.com">Max Did It</a>.</p>]]></description>
		<link>http://www.max-did-it.com/index.php/2012/09/27/dependency-management-for-actionscript-projects-with-ivy/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dependency-management-for-actionscript-projects-with-ivy</link>
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		<title>How To Tidy Up Your Ant build.xml Files</title>
		<description><![CDATA[<p>Before I worked at Bigpoint, I built and published my Flash projects the naive way: Just press the right Button in the IDE, and then copy the result from the respective folder. As I learned there, using build scripts like Ant has many advantages over that method though. You can automatize many tasks like deleting [...]</p><p>The post <a href="http://www.max-did-it.com/index.php/2012/09/25/keep-your-ant-build-xml-files-organized/">How To Tidy Up Your Ant build.xml Files</a> appeared first on <a href="http://www.max-did-it.com">Max Did It</a>.</p>]]></description>
		<link>http://www.max-did-it.com/index.php/2012/09/25/keep-your-ant-build-xml-files-organized/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=keep-your-ant-build-xml-files-organized</link>
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