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	<title>Max Did It &#187; Game Design</title>
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	<description>Game Design, Coding, Graphics and Audio</description>
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		<title>Letting Go Of Game Design Features</title>
		<description><![CDATA[<p>When is it a good idea to follow through with a game design idea, investing the time to implement, balance and create assets? And when should you acknowledge that a feature is not working the way you had hoped, and might even be detrimental to the game? I had to make this decision recently for [...]</p><p>The post <a href="http://www.max-did-it.com/index.php/2013/02/15/letting-go-of-game-design-features/">Letting Go Of Game Design Features</a> appeared first on <a href="http://www.max-did-it.com">Max Did It</a>.</p>]]></description>
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		<title>Using Heat Maps To Improve Track Design</title>
		<description><![CDATA[<p>Employing useful metrics like heat maps can really make a huge difference when creating good level design. In the last days, I have learned once more that some features can only be implemented in a meaningful way once you are able to visualize how people play your game. This is also the first time I [...]</p><p>The post <a href="http://www.max-did-it.com/index.php/2013/02/04/using-heat-maps-to-improve-track-design/">Using Heat Maps To Improve Track Design</a> appeared first on <a href="http://www.max-did-it.com">Max Did It</a>.</p>]]></description>
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		<title>Gamedesign Review of Satellite</title>
		<description><![CDATA[<p>I have already posted an article about how Satellite performed when it comes to views and ad revenue, this time I want to analyse the game itself. I don&#8217;t want to look only at the good things, but also, maybe even more, at the things that haven&#8217;t worked as intended. In the end, I find [...]</p><p>The post <a href="http://www.max-did-it.com/index.php/2012/12/21/gamedesign-review-of-satellite/">Gamedesign Review of Satellite</a> appeared first on <a href="http://www.max-did-it.com">Max Did It</a>.</p>]]></description>
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		<title>Planning The User Interface Flow</title>
		<description><![CDATA[<p>Yesterday, I had posted a link to my Facebook page for an early game prototype. People could play the (very) early version of the game and I could see whether the idea is working or not. First of all, thanks to everybody who took the time to test the game and special thanks to everybody [...]</p><p>The post <a href="http://www.max-did-it.com/index.php/2012/10/11/planning-the-user-interface-flow/">Planning The User Interface Flow</a> appeared first on <a href="http://www.max-did-it.com">Max Did It</a>.</p>]]></description>
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		<title>John Cleese On Creativity</title>
		<description><![CDATA[<p>This is a very interesting talk by Monty Python&#8217;s John Cleese on the topic of creativity, which I found in this post on drawn.ca a while ago. Now, John Cleese has been working in the entertainment business for about 50 years, so I&#8217;d say he knows a little more about creativity than you do, pal, [...]</p><p>The post <a href="http://www.max-did-it.com/index.php/2012/09/24/john-cleese-on-creativity/">John Cleese On Creativity</a> appeared first on <a href="http://www.max-did-it.com">Max Did It</a>.</p>]]></description>
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